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Beginning iPhone 4 Development: Exploring the iOS SDK
 
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Beginning iPhone 4 Development: Exploring the iOS SDK [Formato Kindle]

Jeff LaMarche , David Mark , Jack Nutting
4.0 su 5 stelle  Visualizza tutte le recensioni (1 recensione cliente)

Prezzo Copertina Ed. Cartacea: EUR 33,04
Prezzo Kindle: EUR 17,76 include IVA (dove applicabile) e il download wireless gratuito con Amazon Whispernet
Risparmi: EUR 15,28 (46%)

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Descrizione prodotto

Sinossi

Beginning iPhone 4 Development is here! The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action.

Beginning iPhone 4 Development is a complete course in iOS 4 apps development. You’ll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and install the tools you'll need, and how to create your first simple application. Next you’ll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn techniques to save and retrieve your data using SQLite, iPhone’s built-in database management system and Core Data, the standard for persistence that Apple brought to iOS with the release of SDK 3.  

And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You'll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch.  

  • The iPhone 4 update to the best-selling and most recommended book for Cocoa touch developers  
  • Written in an accessible, easy-to-follow style  
  • Full of useful tips and techniques to help you become an iOS pro

NOTE: For iPhone 4S or iOS 5 apps development, please instead check out the next edition of this book, Beginning iOS 5 Development - now available.

What you’ll learn

  • Everything you need to know to develop your own best-selling iPhone and iPad apps
  • Best practices for optimizing your code and delivering great user experiences
  • How to create “universal” apps for both iPhone and iPad

Who this book is for

Anyone who wants to start developing for iPhone, iPad, and iPod touch.

You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com.

Table of Contents

  1. Welcome to the Jungle
  2. Appeasing the Tiki Gods
  3. Handling Basic Interaction
  4. More User Interface Fun
  5. Autorotation and Autosizing
  6. Multiview Applications
  7. Tab Bars and Pickers
  8. Introduction to Table Views
  9. Navigation Controllers and Table Views
  10. iPad Considerations
  11. Application Settings and User Defaults
  12. Basic Data Persistence
  13. Grand Central Dispatch, Background Processing, and You
  14. Drawing with Quartz and OpenGL
  15. Taps, Touches, and Gestures
  16. Where Am I? Finding Your Way with Core Location
  17. Whee! Gyro and Accelerometer!
  18. iPhone Camera and Photo Library
  19. Application Localization
  20. Where to Next?

L'autore

Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 3Development (Apress, 2009), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave is a principal at MartianCraft, an iOS and Android development house. Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia.

Dettagli prodotto

  • Formato: Formato Kindle
  • Dimensioni file: 5906 KB
  • Lunghezza stampa: 676
  • Editore: Apress; 1 edizione (28 gennaio 2011)
  • Venduto da: Amazon Media EU S.à r.l.
  • Lingua: Inglese
  • ASIN: B004M8T01Q
  • Da testo a voce: Abilitato
  • X-Ray: Non abilitato
  • Media recensioni: 4.0 su 5 stelle  Visualizza tutte le recensioni (1 recensione cliente)
  • Posizione nella classifica Bestseller di Amazon: #175.396 a pagamento nel Kindle Store (Visualizza i Top 100 a pagamento nella categoria Kindle Store)

Recensioni clienti

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Le recensioni più utili
1 di 1 persone hanno trovato utile la seguente recensione
4.0 su 5 stelle ben fatto 11 gennaio 2012
Formato:Brossura
Buon libro anche se non semplice digerire un linguaggio come obj-c per chi (come il sottoscritto) è già programmatore java.
Consiglio di unire il libro magari a dei video tutorial.
Questa recensione ti è stata utile?
Le recensioni clienti più utili su Amazon.com (beta)
Amazon.com: 4.1 su 5 stelle  43 recensioni
54 di 57 persone hanno trovato utile la seguente recensione
5.0 su 5 stelle Still the best 5 febbraio 2011
Di David Fisher - Pubblicato su Amazon.com
Formato:Brossura
I teach a college iOS development course and this is the book I require students to purchase for that course. I've been using the Beginning iPhone 3 Development book in the past and I'll move on to using this book now. Still the Holy Grail of getting started with iOS development. No better way to get started.

Labs and videos from our course, tries to follow along with the book (rather loosely):

CSSE490 iOS Development course website:
www.rose-hulman.edu/iosprogramming

CSSE490 iOS class videos on iTunes
[...]

No promises that I'll grade your quizzes over the reading. ;)
24 di 26 persone hanno trovato utile la seguente recensione
5.0 su 5 stelle Perfect Guide for New iPhone Developers 20 febbraio 2011
Di Jeff - Pubblicato su Amazon.com
Formato:Brossura
This book is a great introduction for new iPhone developers. I have the SDK3 version and recently went out and got the SDK4 edition just because it makes such a great reference and teaching tool.

I still refer to this book even after publishing several apps in the App Store already. This book was able to hand hold me through my first app and when I was ready to try things on my own, I still found myself referring back to it for certain areas. What I came to realize is that any app you develop will not have every piece of functionality this book shows you. So every new app I develop I find myself using the book for reference each time. Whether it's table management, retained data management, or multi-view apps, this is an excellent book that covers all of the essential areas

This new edition has been brought up to date with SDK4 and all sample code you can download has been updated, as has the book itself.

This edition now includes a chapter on considerations for the iPad when developing your app. This is essential if you want easy portability of your app from one device to the next.

Probably my most referenced section is on tab controllers and table controllers. This is the life blood of many apps and the author gives great examples that incorporate not just the basics, but more advanced controls that allow you to customize and personalize your app.

My only gripe is that the more in depth I get in app development, the more I realize there are further table customizations that aren't covered. An introductory book can't cover everything, and in searching the publisher's site, I see they have a table view specific book, Pro iOS Table Views, coming out later this year. Sign me up!

The source code included in the book is sound and I haven't run into a problem with it, which I have for other titles that include source code with them.

What most impresses me with this book is the author's ability to explain the meeting behind every code addition and continue to build on established knowledge with each chapter with repeating themselves.

In coming in to this book, I would suggest some prior basic knowledge of Cocoa and Objective-C. While I have done extensive coding in other languages, I have never worked in these. While I managed to pick things up quickly (once you know how to program, it's mainly a matter of learning the new syntax of each language), I can see how this may slow down users who are completely new to programming.

In summary, I would highly recommend this book not just to beginners, but app developers with a little experience under their belts, but who have not yet developed apps that explore every little nook and cranny of the SDK.
42 di 51 persone hanno trovato utile la seguente recensione
1.0 su 5 stelle NOT FOR XCODE-4 2 aprile 2011
Di New MAC user - Pubblicato su Amazon.com
Formato:Brossura|Acquisto verificato Amazon
The Title should include "...for xcode-3"

The book may be great for xcode-3 but it can't be used for xcode-4 there should be a clearly visable diclaimer. If you search for Xcode-4 on Amazon you get this book, which implies its the latest and greatest.

Buried in the discription the write-up says xcode-3 but it's hard for a new user that is "Beginning iPhone 4 Development" to notice the difference. The screen-shots are totally different: unfortunately the text references the screenshots throughout making it unusable.

If you are a new developer and using Apple's new tool DON'T buy this book...it will only confuse you.

I più evidenziati

 (Cos'è?)
&quote;
Our controller class can refer to objects in the nib file by using a special kind of instance variable called an outlet. Think of an outlet as a pointer that points to an object within the nib. &quote;
Evidenziato da 26 utenti Kindle
&quote;
interface objects in our nib file can be set up to trigger special methods in our controller class. These special methods are known as action methods. &quote;
Evidenziato da 25 utenti Kindle
&quote;
Outlets are instance variables that are declared using the keyword IBOutlet. &quote;
Evidenziato da 20 utenti Kindle

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