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GPU Computing Gems: Emerald Edition [Rilegato]

Wen-mei W. Hwu

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Amazon.com: 3.4 su 5 stelle  16 recensioni
20 di 24 persone hanno trovato utile la seguente recensione
2.0 su 5 stelle A missed opportunity 22 febbraio 2011
Di Sean - Pubblicato su Amazon.com
Formato:Rilegato|Acquisto verificato Amazon
I have to agree with H. Nguyen. This book is a missed opportunity. GPGPU computing is new for programmers and barely even known by scientists. The entries in this book don't really show sophisticated GPGPU philosophy or idioms. You won't read this and have "aha" moments. It would be nice if the text focused on advanced uses of segmented scan (the central trick in GPGPU computing) for load balancing and allocation, and helped the reader develop a toolbox for writing their own kernels. What's really needed is a GPU replacement for basic computer science texts like Sedgewick et. al. Just learning how to add up numbers, write a sort, write a sparse matrix code, etc, near peak efficiency of the device, is a great learning experience, because you learn to think with cooperative thread array logic rather than imperative logic. Until you master that, it's not possible to write efficient GPU code. I give the contributors credit for the articles, but I think the editorship made a mistake by not giving the book a clearer and more narrow focus. Hopefully there will soon be a book that tackles ten can't-live-without algorithms and covers them in very fine detail, addressing all performance aspects of the code and showing how coupled it is to device architecture.

On the other hand I'm giving the book a second star because it does let the reader know there are others using GPGPU to solve science problems, and the topics are pretty interesting, even if the implementations are not in the GPU idiom.

The best references are still the technical docs from NVIDIA and ATI (you should read both vendor's docs even if you only deal with CUDA, as extra perspective helps), the CUDA technical forum, and the handful of research papers written by good GPGPU coders (many who work at NV now).
5 di 5 persone hanno trovato utile la seguente recensione
2.0 su 5 stelle wide survey but not deep 19 aprile 2011
Di E. Baxter - Pubblicato su Amazon.com
Formato:Rilegato|Amazon Vine™ Recensione (Cos'è?)
I use GPU computing in my own research and so was eager to get my hands on this book. The authors' introduction states that they observed that while GPUs are now used in extremely diverse circumstances, many fundamental operations easily cross disciplines. Their goal therefore is to help disseminate knowledge from one area of science to others who can learn from what has already been done. This is an admirable goal with uncertain execution in this book. The text consists of 50 chapters, each chapter written by experts in their field. I can testify to the top quality of the experts contributing here from my own field of medical imaging. The chapters are well written and their variety do give a good understanding of the breathe of applications in which GPUs are finding themselves. Unfortunately, I did not learn anything new or useful that I could apply. If you are using GPUs in your field, you probably know more than this book presents. If you don't know anything about GPUs, then this book is not a good introduction. The book's audience is unclear. If you are looking for details for graphics applications this is not your book as this focuses on scientific application. I agree with several of my colleagues when they say this book should have been a GPU programming cookbook with code examples for fundamental and common operations.
4 di 4 persone hanno trovato utile la seguente recensione
3.0 su 5 stelle It was ok but... 21 giugno 2011
Di K.Waggner - Pubblicato su Amazon.com
Formato:Rilegato|Amazon Vine™ Recensione (Cos'è?)
I found previous books in the GPU series really helpful, this one, not so much.
The graphics were great but not very helpful. With such a broad array of topics, I
think readers will probably benefit from only a small portion of the book.

I think GPU pro was much better. I also agree with others that this book should
have been a GPU programming cookbook with code examples for fundamental
and common operations.

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