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Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL: Build Online Games with Canvas, SVG, and WebGL [Brossura]

James L. Williams

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17 di 18 persone hanno trovato utile la seguente recensione
4.0 su 5 stelle A very good book on HTML5 Game Programming 21 novembre 2011
Di Andrew J. Indovina - Pubblicato su Amazon.com
Formato:Brossura
Since April 2011, I've been exploring developing games utlizing HTML5 out of interest.

My resource from this time on has been what others have posted on the Internet.
I was excited to hear about the book "Learning HTML5 Game Programming" and even more excited to read it.

Below is my brief analysis of every chapter, but overall I found this book to be quite value to anyone interested in learning HTML5 programming but haven't really explored it, they should really get this book. I am not a professional HTML5 game developer, but as a hobbyiest I found this quite beneficial. It is well written, well organized, and covers what I feel are very important topics. Compared to what books that are currently out there, this is definitley one of best books to get on this subject to my knowledge.

Chapter 1, "Introducting HTML5", give a nice history of
Web technologies and a nice background of the
technologies through the years. While it's not necessary
to read, it is well worth reading.

Chapter 2, "Setting Up Your Development Environment", is
a very welcome and much needed chapter. While most books
would brush over this topic, this book does the courtesy
of dedicating a chapter to setting up the development
environment! On top of an entire chapter, he graciously
suggests free tools to use. As a developer, nothing is
more frustrating than struggling with your development
environment instead of doing actual development! I find
this chapter VERY valuable.

Chapter 3, "Learning JavaScript" is a nice chapter and
should speak well to beginners that want to make games
but don't know JavaScript so well. What's nice is he also
covers learning JQuery, JQuery with AJAX, and JSON. This
is valuable and I think it's part of the thoroughness of
the book. I also appreciate how he discusses client side
and server side JavaScript.

Chapter 4, "How Games Work", may be the most overlooked
chapter by wanna-be game developers who mistakenly think
"I know all about games". I cannot express enough how
important I think writing a game design document can be,
and thankfully he covers it. In addtion, he covers
Resources API and Networking APIs, which is also very
good.
It is this chapter where goes through life cycle of
developing a Pong game, and then Tic-Tac-Toe, classic
examples, but they work well.

Chapter 5, "Creating Games With The Canvas Tag", is
really the heart of the book, which is appropriate
because I believe the Canvas object is the heart and soul
of HTML5 games. He covers all the basic canvas options
you will need, and even 'Creates a Parallax Effect'
Sound is covered this same chapter. Normally most books
dedicate an entire chapter to sound, but it is still
covered well. MIDI Files are utilized and multiple sounds
are covered as well.

I should also state that practically every chapter has
examples and code samples. These can also be downloaded
where applicable.

Chapter 6, "Creating Games with SVG (Scalable Vector
Graphics) and RaphealJS". In this chapter a card game is
developed for examples and it is quite interesting.
Those interested in this type of development should be
find this chapter a welcome addition.

Chapter 7, "Creating Games with WebGL and Three.js" is
beneficial for those that want to use 3D objects and
extended graphic libraries. Its a good read about
rendering, texturing, particle systems, and real-world
physics.

Chapter 8, "Creating Games Without JavasScript" is
exactly what it says. While it's something I wasn't
considering, I find I might want to explore. It utilizes
GWT Widgets (Google Web Toolkit).
It also explores CoffeeScript a bit, then briefly
mentions Cappuccino and Pyjamas

Chapter 9, "Building a Multiplayer Game Server", is a
great read. It covers this indepth and is a lengthy
chapter, as it should be. It goes as far as covering the
'Game Lobby' and covering the use of Web Sockets.

Chapter 10, "Developing Mobile Games", is one of the
longest chapters. It is a topic that could be it's own
book itself, but it's covered quite well here. It's a good read if you are new and interested in developing mobile games, this is the one chapter you should check out.

Chapter 11, "Publishing Your Games", is the final chapter of the book and fittingly so. It talks about how to setup your game so that it runs offline for performance, hosting your own server, publishing applications on the Chrome Web Store. This isn't a chapter that is quickly written, but covers many of the areas of publishing. It's really worth your time to give this chapter much attention once you get to the point of publishing.
5 di 5 persone hanno trovato utile la seguente recensione
2.0 su 5 stelle Not a learn-while-doing book. Requires big existing knowlege base 9 aprile 2012
Di Kitt - Pubblicato su Amazon.com
Formato:Brossura
I'm currently up to chapter 4 and my conclusion is that this book is either not very helpful for learning or that it is aimed at a very specialized audience that is not me. It may be for people who are already very experienced with web development and therefore assumes that you know a lot about other related subjects already. Many things are just skimmed over without any explanation of what they are. It's also possible that it's more appropriate for people accustomed to creating web games using Flash who just need to know the specific comparable HTML5 tools. Either way, if you're starting from scratch this book isn't going to be particularly comprehensible.

This book tells you ABOUT its topic but doesn't teach you how to do it. If you're happy just downloading the accompanying files and reading them along with the book as a learning technique then you'll like this book. If you want more hands-on how and why this is not that book.

In addition, the book isn't set up particularly well as a learning reference. For example it's very acronym-heavy but if you don't remember what a particular acronym stands for it's usually not referenced properly in the index so you're left guessing.

I went back and got "Head First HTML5 Programming" instead as it has more of a step-by-step instructional approach. http://www.amazon.com/Head-First-HTML5-Programming-JavaScript/dp/1449390544/ref=sr_1_1?ie=UTF8&qid=1334013560&sr=8-1
6 di 7 persone hanno trovato utile la seguente recensione
4.0 su 5 stelle A very good overview for those starting with HTML5 ! 22 novembre 2011
Di Oliver - Pubblicato su Amazon.com
Formato:Brossura
At first a little disappointed by this book, as I found it maybe too much scattered (covering too much topics), I finally found it very useful as it actually allowed me to expand my field of knowledge on each of the subjects. For sure this book do not provide any ancient secret knowledge to become a guru, but it will however show you the magic, and how to use it with some real examples. Which at the end is more than enough to give you a first overview of the various possibilities around HTML5.

So would I recommend this book ? If you are an advanced JS/HTML5 developer looking to push your knowledge further : maybe not. But if you don't have a clue about how to start with HTML5, this book will come very handy in giving you the right kickstart to get you up and running in no times.

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