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To Carry the Horn: 1 (Inglese) Copertina flessibile – 10 ott 2012

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Karen Myers is the author of the best-selling novel To Carry the Horn, the first entry in the series The Hounds of Annwn, a contemporary Wild Hunt fantasy set in a fae otherworld version of the Virginia Piedmont. She is currently working on a new fantasy series, The Affinities of Magic, following a young wizard who launches an industrial revolution of magic. More information is available at Perkunas Press.

A graduate of Yale University from Kansas City, Karen has lived with her husband, David Zincavage, in Connecticut, New York, Chicago, California, and more recently in the lovely foxhunting country of Virginia where they followed the activities of the Blue Ridge Hunt, the Old Dominion Hounds, the Ashland Bassets, and the Wolver Beagles.

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3 di 3 persone hanno trovato utile la seguente recensione
Virginia's Foxhunting Country Recast as the Magical Land of Annwn 26 febbraio 2013
Di Susan F. Falknor - Pubblicato su
Formato: Copertina flessibile
In writing "To Carry the Horn: The Hounds of Annwn: I," Karen Myers has invented the Land of the Fae, a magical superimposition on the beautiful rural country east of the Blue Ridge mountains of Virginia. As with other fairylands -- the Land of Oz, Neverland, Brigadoon, Narnia -- there are hidden connecting ways that sometimes open to permit the Fae cross over to fall in love with humans and ordinary people to wander into that realm of adventure.

Myers draws on her personal enthusiastic participation in foxhunting with the hounds in Northern Virginia, as well as a photographer's eye, a talent for fiddling, a familiarity with the Welsh language, a knowledge of heraldic weaponry and combat, and much more.

Annwn is a land of court, castle, village, and the hunt, arrested -- by choice -- at the lantern stage of technology. Gunpowder does not explode there, so the weapons are limited to blades and bows. Its rulers are the tall, handsome, long-lived Fae, who have the talent of "glamor" (projecting an image to disguise one's identity) and who have sympathy with animals to the point of telepathy. The Lutins, smaller of stature but with great hearts, are craftsmen. Unlike Narnia, with its understructure of Christian ideas and symbols (notably Aslan the Lion) -- Annwn's god is a pagan deity: Cerunnos, Master of the Beasts.

But the same Blue Ridge rises to frame the west and "marches to the south" across both realms.

Myers explores what it would be like to live for hundreds of years -- to have that luxury of time to fully explore several schools and materials of art, to become adept in ruling, to master the management of foxhounds, to regret the excesses of one's youth, or to nurse a festering grudge.

Myers paints what might be termed a 21st century "post-post-modern" hero, protagonist George Talbot Traherne. He is a 33-year-old native of Virginia hunt country, 6'4" in stature, brought up to ride horses and take part in Virginia's still-flourishing custom of hunting with the hounds.
In postmodernist literature, all is skepticism, moral equivalence, cultural relativism, and in-your-face rejection of traditional relationships and ideals. The protagonists are not heroes but deeply flawed anti-heroes. George Traherne, in contrast, blends you might say, pre-modern, traditional virtues with a few good ideas from the current post-modern era.

George displays the ancient virtues of physical courage, honesty, virility, presence of mind, fair play, curiosity, intelligence, freedom from self-aggrandizement, loyalty to family, and an innate orientation to the good and honorable. His postmodern sensibility enables him to reject traditional ideas of staffing the hunt to bring in Lutins as "whippers in" and to take on a young woman as understudy for master of the hunt. It is the postmodern outlook that gives George an ease, even a sense of humor, in handling his own transformations.

Out for a ride on his large Percheron horse, George loses his way and meets an oddly-dressed hunting party, tragically halted in its tracks by the murder of Iolo their Huntsman.

Recognized by his name as a "kinsman," George is given charge of the Hounds of Annwn.

"To Carry the Horn" persuasively takes the reader into a magical world. This novel is fast-paced, endlessly inventive, and a thoroughly good read. Myers ennobles for the eyes of a new generation the ancient hunting compact between people, horse, and dogs -- and the chivalric virtues that go with the hunt. We can be glad that this is but the first novel in what promises to be an outstanding fantasy series.
3 di 3 persone hanno trovato utile la seguente recensione
Couldn't put the book down! Wonderful fantasy story! 2 gennaio 2013
Di Rebecca J. Boyd - Pubblicato su
Formato: Copertina flessibile Acquisto verificato
Karen Myer's To Carry the Horn: The Hounds of Annwn is a wonderful fantasy that I found hard to put down. From the start, the intrigue and mystery of the Great Hunt draws the reader in to wanting more. This fantasy novel ranks right up there with Tolkien's Ring Series and The Hobbit and The Harry Potter Series. I learned a lot about fox hunting, too!
1 di 1 persone hanno trovato utile la seguente recensione
A Refreshing Change 25 giugno 2013
Di C. Peace - Pubblicato su
Formato: Formato Kindle
This book is quite different to the normal run of fantasy novels. First you have the well established European legend of The Wild Hunt, with appearances from the horned god, Cernunnos. Then Ms Myers adds in various figures from Welsh legend, such as Gwyn ap Nudd and his grandfather, Beli Mawr, who are often associated with the Wild Hunt. So far, not so unusual.

But then appears George Talbot Traherne, a human huntsman from Virginia, USA who suddenly finds himself in Annwn, the Otherworld. He walks into the scene of a murder and seemingly coincidentally, ends up leading The Wild Hunt, much to the consternation of many of Annwn's fae inhabitants. Even stranger, George discovers he has family ties to Gwyn ap Nudd.

I confess I wasn't sure at first whether these Celtic legends could possibly be at ease in a setting such as Virginia, but I have to say that Ms Myers does a great job of settling them in. A wonderful cast of characters helps enormously, as do her scenes of George's daily life as Huntsman of The Wild Hunt. I found this book to be a fascinating read. The only reason I haven't given it 5 stars is that I felt there was a touch too much ambient description in places, especially in the first third of the story. Apart from that, To Carry The Horn is a refreshing change in the world of fantasy novels.
1 di 1 persone hanno trovato utile la seguente recensione
wonderul journey 20 giugno 2013
Di Joan Spinner - Pubblicato su
Formato: Formato Kindle Acquisto verificato
After my initial confusion, like his, it was a great story. I am attracted by the idea that there is this option they have of going back and forth between worlds. I'm glad they don't but the idea that they can makes the whole thing more appealing. I especially love the hounds and horses. I like the mix of lore and I feel quite invested in the character. I wish there was a map in the Kindle version so I could see where they were going and what the relationship is to the other world. The parallel is one of the attractive things and I hope she will use it at times. Well worth the time. I'm looking forward to reading more.
1 di 1 persone hanno trovato utile la seguente recensione
All right, if you don't mind reading a few things about horseback hunting and hounds 27 novembre 2012
Di Ambra - Pubblicato su
Formato: Formato Kindle Acquisto verificato
The MC, George Talbot Traherne, goes out hunting in Virginia and ends up in Annwn (faerieland) in the middle of a crime scene: Iolo, the Wild Hunt's huntsman has been murdered. It also turns out that George is a descendant of Gwyn Annan, lord of Annwn, and said lord asks him to lead the Hunt in Iolo's stead since he seems to be able to command the hounds. On the Wild Hunt's success depends the stability of Gwyn's continued reign. The plot revolves around the murder investigations, George's training as huntsman and a mystery about George's origins (he's got too much magic to be only a far removed descendant of Gwyn). The story was good, it had a lot of potential and I think I will read the next book. BUT something didn't grab me as the books I really love do. George fell a bit flat to me: I didn't feel for him. The story concentrated too much on things I didn't care a lot about and less on things I would have liked to know more about. For example, the training with the hounds took up a lot of the story (yes, I get that the Hunt is what the story was about so it WAS pretty important...) and I wasn't so much interested in the relationships between dogs (not useful note: I don't dislike dogs) while I would have liked to know something more about the land, the other lords, magic and George's relationship with Angharad... that's it, I think: not a bad book but not one that I seriously loved.