- Prenotazione al prezzo minimo garantito: ordina subito e se il prezzo applicato su Amazon.it dovesse diminuire prima della data di uscita, di spedizione o di consegna elettronica, pagherai il prezzo più basso. Dettagli (Soggetto a termini e condizioni)
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made (Inglese) Copertina flessibile – 4 ott 2017
|Nuovo a partire da||Usato da|
"Ti preghiamo di riprovare"
- Scegli tra gli oltre 8.500 punti di ritiro in Italia
- I clienti Prime beneficiano di consegne illimitate presso i punti di ritiro senza costi aggiuntivi
- Trova il tuo punto di ritiro preferito ed aggiungilo alla tua rubrica degli indirizzi
- Indica il punto di ritiro in cui vuoi ricevere il tuo ordine nella pagina di conferma d’ordine
Offerte speciali e promozioni
Chi ha acquistato questo articolo ha acquistato anche
“Necessary to read… by the end, my only complaint about Blood, Sweat, and Pixels is that there wasn’t more to read.” (Forbes.com)
“Making video games is one of most transformative, exciting things I’ve done in my two decades as a freelance writer. Making video games is also an excruciating journey into Hellmouth itself. Jason Schreier’s wonderful book captures both the excitement and the hell. Here, at long last, is a gripping, intelligent glimpse behind a thick (and needlessly secretive) creative curtain.” (Tom Bissell, author of Extra Lives and Apostle, and writer on the Gears of War, Uncharted, and Battlefield franchises)
“A meticulously researched, well-written, and painful at times account of many developers’ and studios’ highs and lows. May need to make it required reading for the developers at my studio.” (Cliff Bleszinski, creator of Gears of War and founder of Boss Key Productions)
“The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” (Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne)
“Jason Schreier brilliantly exposes the truth about how video games are made. Brutal, honest, yet ultimately uplifting; I’ve been gaming for thirty years, yet I was surprised by every page. Turns out what I didn’t know about my favorite hobby could fill a book. This book! Can’t recommend it enough to any serious fan of this generation’s greatest new art form.” (Adam Conover, executive producer and host of truTV’s Adam Ruins Everything)
“...his enthusiasm is contagious; even if you’ve never played one of these games, you’ll be riveted by the account of how they came to be.” (Booklist)
“Schreier covers the notoriously secretive gaming industry… and he knows it well… He also clearly respects [the] developers and their achievements, and treats their rueful tales of selfless struggle with an admiring deference…a useful survey of the landscape of game production at this cultural moment.” (GQ)
“Schreier sets each scene with admirable prowess, giving the reader just enough information to feel the weight of each story. For anyone who has ever wondered how some of the most successful games are made, this book is a real eye-opener… At its heart, Blood, Sweat, and Pixels is an ode to the people who put every fiber of their being into making memorable experiences for gamers all over the world.” (Fiction Southeast)
“Lively writing… For fans of video games, Blood, Sweat, and Pixels is a must read, but anyone interested in stories about the hard process of making art is also sure to enjoy it.” (Shelf Awareness)
“One of the most insightful pieces of text I’ve ever read… It’s a well-written tale of real sacrifice, struggles, and more, it’s almost inspiring despite how sad it can be at times.” (GameZone)
Dalla quarta di copertina
The creative and technical logistics that go into building today’s hottest games can be more fraught with challenges and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of six hundred overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong–sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it’s nothing short of miraculous.
Examining some of the bestselling games and most infamous failures, Schreier immerses readers in the hellfire of the development process, whether it’s RPG studio BioWare’s challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone’s single-handed efforts to grow country-life RPG Stardew Valley from one man’s vision into a multimillion-dollar franchise; or Bungie employees spinning out from their corporate overlords at Microsoft to create Destiny, a brand-new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.
Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.Visualizza tutta la Descrizione prodotto
Non è necessario possedere un dispositivo Kindle. Scarica una delle app Kindle gratuite per iniziare a leggere i libri Kindle sul tuo smartphone, tablet e computer.
Per scaricare una app gratuita, inserisci il numero di cellulare.
Garanzia e recesso: Se vuoi restituire un prodotto entro 30 giorni dal ricevimento perché hai cambiato idea, consulta la nostra pagina d'aiuto sul Diritto di Recesso. Se hai ricevuto un prodotto difettoso o danneggiato consulta la nostra pagina d'aiuto sulla Garanzia Legale. Per informazioni specifiche sugli acquisti effettuati su Marketplace consulta… Maggiori informazioni la nostra pagina d'aiuto su Resi e rimborsi per articoli Marketplace.
Le recensioni clienti più utili su Amazon.com
Between the choice of games he picked to showcase probably all of the biggest challenges in the video game making, ranging from corporate and office politics to the hardship of being an independent developer (I have a whole lot more of respect of Eric Barone's Stardew Valley now), Jason explains it well and without patronizing the reader that he knows more than others (which many other books sadly do).
Whether you are dreaming to make your first game, or want to learn about this industry, I highly recommend this book.
Ricerca articoli simili per categoria