- Piattaforma: Xbox 360
- Tipologia: Videogioco
- Quantità articolo: 1
Electronic Arts EA Fight Night Champion
- Fight Night Champion - Xbox 360
- HardwarePlatform: Xbox 360
- OperatingSystem: Xbox 360
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Full spectrum punch control allows your boxer to punch with precision and accuracy like never before, including overhand punches, strategic counter jabs and one-punch knockouts;Create your alter ego in Legacy mode and put him in the ring against past champions as you work your way up the ranks through training and scheduled bouts;A selection of more than 50 fighters, representing multiple weight divisions and both the current and past eras of boxing history;The truest graphical representation of the sport, lifestyle and culture of boxing with authentic and dynamic blood, realistic body damage and deformation, and mature content throughout;Multiplayer support including 1-4 players locally and 1-10 players online in which you can fight as an individual or as part of a gym team
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Le recensioni clienti più utili su Amazon.com
1- Champion mode was very fun to play and the story line was pretty cool especially the part in prison.
2- The graphics, visual effects, soundtracks, and sound effects are very good.
3- The wide range of boxers to choose from and the fact that each has his own style which is very much noticeable in gameplay.
1- Online play was a bit of a disappointment. Gameplay is slower in online matches than offline ones and there seems to be a slight lag in the punching and maneuvering.
2- Champion mode is exciting to play, but it's a bit short. I finished the whole thing in like 4 days (around 2-3 hours per day).
1- well, nothing really... i just felt something would be missing from the review if i didn't add this last header :)
Overall i think it's a great game, and maybe the online thing has something to do with my internet connection which isn't too fast in the first place (however football/soccer games work perfectly fine for example)
Go ahead and buy it if you have the slightest interest in boxing or feel that a boxing game would be fun to play.
UPDATE: Okay, now after a couple days and much more playing. I've started thinking about the little things and could be improved in the game. Like don't you want more coverage of fights like having Teddy Atlas doing his fight plan for either boxer before the fight starts, a more detailed tale of the tape where the commentators actually talk about the advantages and disadvantages of each fighter, more sponsors (Not like Fight Night Round 3 where it had way too many commercials and sponsors) but realistic sponsors like for Friday Night Fights (The broadcasting service than Fight Night Champion is imitating) such as Tecate and Just For Men Haircolor, possibly you could bring back Foot Locker but put the commercials in there as well or if EA Sports is extremely desperate for a commercial, just say sponsered by EA Sports "It's in the game". Maybe EA Sports could also add Fighter introductions like how it is in UFC Undisputed 3 in the next Fight Night Round 6 or Fight Night Champion 2 or whatever the next Fight Night game will be named. Possibly some better and more detailed trainer feedback in the next game like also in UFC Undisputed 3. And how about add different broadcasting services like in NCAA Basketball 10 so we could choose if we want HBO, Showtime, ESPN, and/or NBC Sports to broadcast our fight and to have different commentators each broadcasting service like for HBO, we could have Jim Lampley and Max Kellerman or Roy Jones Jr. as their commentators, for Showtime we can have Al Bernstein, Jim Gray, and Paulie Malignaggi, for ESPN we could have the same commentators in the current Fight Night Champion game. I could also be nice if we could have some sideline reporting in the game like Doris Burke in NBA 2k13.
There are a few problems that keep this game from greatness, however. First, one-hit stuns and KOs are ridiculous. They work on a random system: when certain punches are buffed up with XP, they will have a certain percentage chance of landing a stun or KO. These are completely random and can occur on the first punch of the match just as easily as seven rounds in, and do not factor in the stamina or damage taken by a fighter. These are infuriating enough against a computer opponent, but even more so against a live one who you have been demolishing until they land one lucky punch.
The computer fighter's stamina also regenerates at a remarkably higher rate than yours does, even if you've beefed up your endurance and conserve your punches, so after seven or eight rounds of routinely pounding your opponent and maybe even knocking him down a few times, you will find your stamina so depleted that a few punches wear you out, whereas they will still be going strong, at which point, unless you are fighting Butterbean, they will knock you out.
By far the worst and most obnoxious thing about the game is that EA gives you the option to BUY your fighter's XP, in lieu of actually playing the game, grinding the training games, and growing your fighter organically. It encourages people to blow even more $$ to juice their player to full stats, which is not fair to people who actually take the time to play through the game.
Also, if you just want to hop online and play with people, good luck finding an even match with someone who has not unfairly juiced their boxer up. This makes casual online play impossible, because you are almost never on an even play field, and you're going to get flash KO'd in the first round a lot, even when you are landing more punches. And forget about a skill-matching system like Street Fighter IV's... even though that was far from perfect, it did prevent pointless matches against people who are so bored with how much better than you they are that they stun you and just walk back to their corner, or even disconnect because THEY feel guilty about how one-sided the match is.
These flaws don't ruin the game, but they are great enough to severely dampen what could have been the best game this side of Street Fighter IV for head to head brawling. It's still fun to play solo or with friends of a similar skill level, but the online play is unbalanced to the point of being broken for all but the most extremely hardcore players.