- Avvertenza: Non adatto a bambini di età inferiore a 36 mesi
Le Fantme de lOpra [importato dalla Germania]
Ancora non sappiamo quando l'articolo sarà di nuovo disponibile.
- Age range: 9 and up / Number of players: 2 / Play time: 30+ minutes
- Manufacturer: Hurrican
L’imballaggio può rivelare il contenuto. Scegli Nascondi il contenuto all’acquisto.
Chi ha acquistato questo articolo ha acquistato anche
Hai una domanda?
Trova le risposte utilizzando le informazioni sul prodotto, le Q&A e le recensioni
Questo prodotto è soggetto a specifiche avvertenze ed istruzioni di sicurezza
Le Fantme de lOpra is a two-player game based on the Mr. Jack game system that is, the game is an asymmetric affair in which one player wants to reveal which suspect token on the game board represents the opponent, with both players taking turns moving all of the suspects to alternately reveal and hide information. That said, the game differs in a number of ways from Mr. Jack. In more detail...In Le Fantme de lOpra, eight suspect tokens stand in the ten rooms of the Opra Garnier. Each suspect has a reason to drive the opera singer La Carlotta away from the production, and at the start of the game one of the suspects is randomly determined to be the true identity of the Phantom player. The other player is the Investigator, and he wants to discover the Phantom's identity; if he does so before La Carlotta flees the Opra Garnier, then he wins. Otherwise, he loses. (To balance play between newcomers and experience players La Carlotta's starting position can changed.)At the start of each odd round, eight suspect cards are shuffled and four of them revealed. The Investigator moves one suspect and (likely) uses this suspect's unique ability, then the Phantom moves two of the remaining three suspects, then the Investigator moves the final suspect. The Phantom player then reveals whether he can or cannot cause a disturbance in the Opra Garnier, thus scaring La Carlotta; he can cause a disturbance only if he's alone or if he's in the room with the blackout token. If he can cause a disturbance, the Investigator clears all suspects sharing a lit room; if not, the Investigator clears all suspects in the dark or on their own. After this, La Carlotta moves one step closer to fleeing for each suspect that hasn't been declared innocent (and an additional step if the Phantom did create a disturbance).For each even round, the remaining four suspect cards are revealed, and the players again move characters and use their special abilities
|5 stelle (0%)|
|4 stelle (0%)|
|3 stelle (0%)|
|2 stelle (0%)|
|1 stella (0%)|
Le recensioni clienti più utili su Amazon.com
For us Le Fantome was better, for the most part, compared to both Mr. Jack and Mr. Jack in New York. They streamlined the gameplay and equalized the sides. Don't let other reviewers make you think otherwise - this game is balanced. If one side is winning repeatedly then it means you have differing skills. It's not the game. Both the Phantom and the investigators have an equal chance of winning a game. This was not the case in the base game Mr. Jack which favored the investigators quite a bit. Yes, over time you could learn to play Mr. Jack better and win more often, but that was a daunting task for us. Jack lost many many times. As for New York, Fantome is more simple with less complexity. New York has moving exits and a changing board. Not so with Fantome. If you love Mr. Jack New York and love the complexity this will be a step backward. New York is the pinnacle of the series in terms of depth.
We loved Fantome because it was less taxing for us and the games were faster. You no longer have a set number of turns to find Jack. Our last game was over in four turns. For some that might be a negative and that's understandable. For us it's about the fact that spatial games aren't our top interest. This game and all the Mr. Jack titles are all about understanding the ever changing relationship between character pawns on the board. Fantome just does it all in a cleaner and faster manner.
The one thing we found missing from Fantome was that the goal was to scare the Carlotta character off the board instead of trying to escape. In the Mr. Jack games there's more tension and excitement as the Jack player tries to exit the board and not get caught. So I'd say it feels less thematic. That's been the only drawback for us as we otherwise consider it preferable to the Jack games.