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Gioco da tavolo di Conan
|Prezzo:||EUR 81,54 Spedizione GRATUITA. Maggiori informazioni|
|Tutti i prezzi includono l'IVA.|
- Rivivete le avventure di Conan.
- Partecipate a grandi battaglie in locande strapiene o castelli rovinati.
- Da 14 anni in su.
- Tempo di gioco di 90 minuti.
- Da 2 a 5 giocatori.
Avvertenza: Solo per uso domestico
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Conan è un gioco da tavolo di avventura dell'era hyboriana da cardiopalmo, da due a cinque giocatori. Ambientata nel mondo dell’iconico barbaro di Robert E. Howard, il gioco oppone da una a quattro eroi contro un nemico signore e i suoi scagnozzi. Vi immergerete in una serie di scenari a lunga portata, tutti vantando delle salutari dosi di spade e magia. Poi risolverete le vostre battaglie con un innovativo sistema di combattimento che quasi vi permette di avvertire la tensione muscolare e il peso della vostra spada nella vostra mano. Con le sue robuste meccaniche di combattimento, i suoi scenari evocativi, le sue suntuose mappe su cui si svolgono le avventure e le sue miniature finemente dettagliate con cui giocate, Conan trasforma le vostre avventure in leggenda.
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Both the heroes and the Overlord use a new point allowance system. Heroes have a free movement at the beginning of their turn, but then every action costs a number of gems, which are then placed on that action box. Each box has a maximum number of gems that can be placed there for that turn, limiting the number of that kind of action you can take. Heroes can move again, attack, manipulate objects, and more. Generally, for each gem you spend you can roll a die. The dice feature symbols which show a number of axes (successes). Players must roll enough axes to get past the defender's armor. The defender then can spend gems to try to guard against the blows. After all heroes have passed they move their spend gems to a fatigue zone on the sheet. If they are successfully attacked they lose gems, which also act as life points. At the beginning of the heroes' next turn they get a number of gems back from fatigue, depending on if they are taking an aggressive or passive stance that turn (resting to gain more strength). The Overlord player has a "book" that tells how many gems he gets back at the beginning of his turn. After collecting gems from his fatigue zone, he then selects which units to activate. His unit cards are placed in the book's "river", which features the cards with an ascending cost above them. After a unit is activated, the card is sent to the back of the river, making cost more to activate it again. An event card along the river can also be activated to reinforce defeated or depleted units.
The scenarios vary and offer different and fun adventures. For instance, the first scenario sees Conan and the heroes attempting to rescue a princess before she is to be sacrificed by the Picts. Usually Conan and his friends have a time limit in order to reach their objective. In that scenario, they have eight turns to rescue her.
So- full discloser- I'm kind of getting a little burned out on dungeon crawlers. I played a campaign of Imperial Assault last year, and though I had fun, it kind of felt samey after a while. My favorite dungeon crawler to date is Level 7: Omega Protocol. I really enjoyed the action point allowance system in that game, and how actions the good guys took actually made the bad guy more powerful. It was the most innovative system like that that I had ever seen. Conan's is the best system I've seen since. They way heroes and the Overlord spend gems means that they must carefully consider what actions they want to take every turn. Should they spend all of their gems to keep attacking, or should they husband some for next turn- or should they save some just in case an enemy will hit them and they need to guard. It really lends itself to tough choices, the hallmark of any great game. It's also a wonderfully balanced game. Neither the heroes nor the Overlord has an overwhelming advantage, and the games I've played have been pretty close. Though the game features many scenarios, they are not hooked together through a campaign, so players can jump around and experiment with the different scenarios instead of feeling like they have to take them in order. The different scenarios are really a lot of fun, and the production as a whole is first rate from top to bottom. The minis look great, including the giant snake! Combat in this game is simple die rolls mitigated by cards, effects, etc... It works perfectly here.
There is of course the issue with women in this game. If you are unaware of the controversy, essentially the game doesn't feature a lot of strong women characters, and the artwork features a lot of boobs- a staple of the Conan mythos. I'm not going to comment further on that, you can see opinions on it elsewhere, but I just do want to say that this is not really a game you'd feel comfortable playing with the kids or other people who might be offended by it.
All told, this is a great game that fans of Conan will love. It is also one of the better dungeon crawlers out there. I highly recommend Conan!
The Discriminating Gamer
And the publisher Monolith knows; they are already creating a corrected .v2 rulebook that changes, clarifies, and strengthens the game. I've played some marathon Conan sessions with friends now, and there are far too many gaps and confusions. For example, it gives stats on heroes with the Climb skill jumping off of walls, but not guidance on if they can actually climb them or not. Or how sometimes the Overlords characters have items. Can they hand these items to other Overlord characters the way heroes can? And what about all the items and tiles that are not included in any of the scenarios?
Or, and speaking of scenarios, there needs to be about 100 more. Scenarios are necessary to play the game, and this box gives you about 8 of them in total. Most are mission-based and themed from some Howard-story, so you have to rescue a princess or kill a particular character within a given turn-time frame. They require different strategies to play, and few are straight-forward hack and slash. Each scenario is about an hour and a half to play, so that's about 12 hours of game play included in this box. If you participated in the Kickstarter, you have some more scenarios, but not nearly enough. You will play through the available ones here quickly. Sure, you can swap the Overlord and Heroes around, but the game is not great for customization. There is no point-buy system to allow you to create your own scenarios, or swap out objects and monsters within the given objectives.
All the components are here for a great game. The miniatures are amazing! The system is interesting! But Conan needs a new, revamped version of the rules, putting everything in one big book and maybe a second book that is just tons and tons of scenarios. Then this would be a great game.