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Half-Real: Video Games between Real Rules and Fictional Worlds (MIT Press) (English Edition) di [Juul, Jesper]
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Half-Real: Video Games between Real Rules and Fictional Worlds (MIT Press) (English Edition) Formato Kindle


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Descrizione prodotto

Sinossi

A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play.Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul's lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.

Dettagli prodotto

  • Formato: Formato Kindle
  • Dimensioni file: 5474 KB
  • Lunghezza stampa: 248
  • Editore: The MIT Press (19 agosto 2011)
  • Venduto da: Amazon Media EU S.à r.l.
  • Lingua: Inglese
  • ASIN: B004M8RRRU
  • Da testo a voce: Abilitato
  • X-Ray:
  • Word Wise: Non abilitato
  • Miglioramenti tipografici: Non abilitato
  • Media recensioni: Recensisci per primo questo articolo
  • Posizione nella classifica Bestseller di Amazon: #274.108 a pagamento nel Kindle Store (Visualizza i Top 100 a pagamento nella categoria Kindle Store)
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Amazon.com: 3.9 su 5 stelle 13 recensioni
5.0 su 5 stelle An eye-opening exploration of how games work. 29 dicembre 2014
Di Kyle Willey - Pubblicato su Amazon.com
Formato: Formato Kindle Acquisto verificato
This was one of the first textbook-length studies of game design I ever read, and there's nothing that I regret about it. Full of tangible and theoretical knowledge, Half-Real is a great study backed up by evidence and themes. As an amateur game designer, and as an educator, the insights to how people engage with interactive content is one of the parts of this book that I really found to be memorable.

While many of the examples are dated (even for when I first read the book years ago), Half-Real is full of useful knowledge for designers, and its theory holds up solid. By connecting the elements of video games with a variety of other disciplines, Jesper Juul may very well change the way that you think about games at a fundamental level.
1 di 1 persone hanno trovato utile la seguente recensione
4.0 su 5 stelle For beginners to game design 19 gennaio 2014
Di Ryan B - Pubblicato su Amazon.com
Formato: Copertina flessibile Acquisto verificato
Fantastic book for anyone who is curious about game design but has just started looking into it. Whether you would want to make games later on or just better understand them, this book explains things in a very effective way. Although I understood most of the book already, there were still a few bits I learned from it. Give it to someone who needs to appreciate videogames more.
4.0 su 5 stelle Good read about games 25 settembre 2011
Di Amazon Customer - Pubblicato su Amazon.com
Formato: Copertina flessibile Acquisto verificato
This is an interesting read for anyone who wants a perspective about games and gaming from someone who isn't a typical "fanboy" or "industry geek." Some of the insights were a bit typical for what you might expect, but there were a few nuggets that showed that Juul actually took some time to think about the genre and how rules both affect and are effected in games. I found it a bit light on scholarly sources, but since he is a professor, perhaps this book is more what he is teaching in his class than his own research. Not a bad read, if you can stomach some of prose.
4.0 su 5 stelle superb 28 settembre 2014
Di fiendish - Pubblicato su Amazon.com
Formato: Formato Kindle Acquisto verificato
Very well-structured, well-researched and readable. Rather than losing us in the theoretical weeds, Juul continually grounds his assertions with very easy-to-understand examples, reflections and quips. A must-read for anyone currently engaged in the tedious "story vs. gameplay" debate.
1 di 1 persone hanno trovato utile la seguente recensione
4.0 su 5 stelle Half-Read but All Great. 24 ottobre 2011
Di A. L. Hochschild - Pubblicato su Amazon.com
Formato: Copertina flessibile Acquisto verificato
I had to purchase this book for an English class where we discuss how we can use videogames to produce fiction, and also how to produce a videogame that is fiction, as well as how the two relate. From what we have covered so far it has really sparked my interest to pursue other literature in this category. Jesper Juul does a great job putting his thoughts out there, and it's been a great read so far.
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