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Metroid Dread - Nintendo Switch [Edizione UK]
Piattaforma : Nintendo Switch |
Classificato: Dai 12 anni in su
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Informazioni su questo articolo
- Unisciti al cacciatore di taglie Samus Aran mentre fugge da un mortale mondo alieno afflitto da una minaccia meccanica in Metroid Dread per Nintendo Switch.
- La storia di Samus continua dopo gli eventi di Metroid Fusion quando scende sul pianeta ZDR per indagare su una misteriosa trasmissione inviata alla Federazione Galattica.
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Dettagli prodotto
- Età consigliata : Dai 12 anni in su
- Lingua : Inglese
- Manuale : Inglese
- Dimensioni prodotto : 1 x 10.5 x 17 cm; 50 grammi
- Data d'uscita : 8 ottobre 2021
- Sottotitoli: : Inglese
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- ASIN : B097BP5DLQ
- Numero modello articolo : 10007300
- Paese di origine : Giappone
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- Posizione nella classifica Bestseller di Amazon: n. 17,838 in Videogiochi (Visualizza i Top 100 nella categoria Videogiochi)
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Descrizione prodotto
Metroid Dread
Recensioni clienti
4,7 su 5 stelle
4,7 su 5
1.841 valutazioni globali
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Custodia e schedina conformi, gioco assolutamente no.
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Recensione migliore da Italia
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Recensito in Italia 🇮🇹 il 19 febbraio 2022
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Custodia e schedina conformi, gioco assolutamente no.

Custodia e schedina conformi, gioco assolutamente no.
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Chris
3,0 su 5 stelle
Metroid: What a Shame
Recensito nel Regno Unito 🇬🇧 il 13 ottobre 2021
As 2D Metroid games go, this one was so close to being the best in series. It's has everything a Metroid fan would love; amazing environments to explore, diverse enemies to fight and a great arsenal of weapons!
Unfortunately, they added a terrible gameplay feature that destroys all of that. Without spoiling the story, you are faced against something that can one-shot kill you and there is nothing you can do against it, apart one a quick-time counter, that if you miss, you die. The encounter zones for these creatures are throughout the game and block your progression, forcing you to deal with them. It's the fact that these are the game's main gameplay feature is what ruins this Metroid title.
I wouldn't recommend this game to any fans of the series, as it feels like the Devs had been playing too much Dark Souls or Bloodborne type games before and during development.
What a shame.
Unfortunately, they added a terrible gameplay feature that destroys all of that. Without spoiling the story, you are faced against something that can one-shot kill you and there is nothing you can do against it, apart one a quick-time counter, that if you miss, you die. The encounter zones for these creatures are throughout the game and block your progression, forcing you to deal with them. It's the fact that these are the game's main gameplay feature is what ruins this Metroid title.
I wouldn't recommend this game to any fans of the series, as it feels like the Devs had been playing too much Dark Souls or Bloodborne type games before and during development.
What a shame.

OC35
2,0 su 5 stelle
Really poor entry
Recensito nel Regno Unito 🇬🇧 il 29 ottobre 2021
Positives:
- There is some nice abilites.
- The graphics are nice.
Negatives:
- The game basically may as well be called Metroid: Load. When your on your 6th consecutive boss having gone through only a few rooms in the meantime, dying during each boss every 5-15 seconds, you begin to realise you actually spend more time watching the loading screen than you do playing. 4 hours of play time just dying and it destroys the fun of the game.
- The environment is totally empty. Theres nothing explore and the only upgrades you can get are health and missiles. You never really have much need to revisit anywhere unless its part of the story.
- I waited 4 years for this and it seems like it was made in 2 or 3 months. I had to restart the entire game because I got soft locked by a bug (which they have admittedly since repaired).
- I have faced about 20 different bosses in the game so far. Barely any of these have been unique. You essentially need an hour maximum to work out which buttons to spam in which order then just rinse and repeat.
- No difficulty settings. No way to turn it down (or up) until you have finished the game.
- It is too expensive for what it is.
- It feels largely like a fan service game to me. Barely any innovations or story. If you have the online you may as well play the SNES Metroid for free instead.
- As a game i guess its the “metroidvania” genre, just save yourself the money and get something like Hollow Knight or Ori or play a previous versions instead. You will have more fun and more of a challenge on those.
- No ability to save anywhere which isn’t great for a device that is supposed to be able to be portable. This means when your stuck on a boss if you quit, you have to re do everything beforehand.
Massive fan of the series massively disappointed by this. Should have waited for the demo and I wouldn’t have bought it. Think i will be selling it without finishing it.
- There is some nice abilites.
- The graphics are nice.
Negatives:
- The game basically may as well be called Metroid: Load. When your on your 6th consecutive boss having gone through only a few rooms in the meantime, dying during each boss every 5-15 seconds, you begin to realise you actually spend more time watching the loading screen than you do playing. 4 hours of play time just dying and it destroys the fun of the game.
- The environment is totally empty. Theres nothing explore and the only upgrades you can get are health and missiles. You never really have much need to revisit anywhere unless its part of the story.
- I waited 4 years for this and it seems like it was made in 2 or 3 months. I had to restart the entire game because I got soft locked by a bug (which they have admittedly since repaired).
- I have faced about 20 different bosses in the game so far. Barely any of these have been unique. You essentially need an hour maximum to work out which buttons to spam in which order then just rinse and repeat.
- No difficulty settings. No way to turn it down (or up) until you have finished the game.
- It is too expensive for what it is.
- It feels largely like a fan service game to me. Barely any innovations or story. If you have the online you may as well play the SNES Metroid for free instead.
- As a game i guess its the “metroidvania” genre, just save yourself the money and get something like Hollow Knight or Ori or play a previous versions instead. You will have more fun and more of a challenge on those.
- No ability to save anywhere which isn’t great for a device that is supposed to be able to be portable. This means when your stuck on a boss if you quit, you have to re do everything beforehand.
Massive fan of the series massively disappointed by this. Should have waited for the demo and I wouldn’t have bought it. Think i will be selling it without finishing it.

Edward W
2,0 su 5 stelle
Overhyped
Recensito nel Regno Unito 🇬🇧 il 21 novembre 2021
Love metroidvania games, but this isn't the best metroid by a longshot.
+ Graphics a beautiful, runs at a really smooth framerate
+ Music is classic metroid
- Poor level design, lots of dead ends that require randomly shooting at walls to see what breaks.
- Forced stealth sections with instant death, frustrating, and these must be done a few times in order to proceed to new areas.
- Highly scripted boss fights make rockets useless, as their health stops decreasing every few hits so it can trigger a QTE cutscene. Makes saving up rockets and spamming them with attacks pointless.
+ Graphics a beautiful, runs at a really smooth framerate
+ Music is classic metroid
- Poor level design, lots of dead ends that require randomly shooting at walls to see what breaks.
- Forced stealth sections with instant death, frustrating, and these must be done a few times in order to proceed to new areas.
- Highly scripted boss fights make rockets useless, as their health stops decreasing every few hits so it can trigger a QTE cutscene. Makes saving up rockets and spamming them with attacks pointless.

Mark Watson
5,0 su 5 stelle
Superbly constructed. Both in terms of the visuals and the game mechanics.
Recensito nel Regno Unito 🇬🇧 il 11 gennaio 2022
Metroid Dread was my first Metroid game and I really enjoyed it. I've played metroidvanias before I always sort of ran out of steam after a while because the exploration aspect got a bit frustrating to me after a while. Somehow, the regular upgrades to abilities and the beautiful areas in the game always kept me excited about what would come next. The set of skills you earn gradually make Samus a formidable and nimble character that makes traversing the world a breeze. Moreover, by the end of the game I was regularly fighting fairly challenging enemies, but I found I could learn their moveset and react to them fluidly because of both the new abilities I had acquired and the way the game had made me learn how to use them. It's the sign of a very carefully constructed player progression arc that is very hard to get right.
If I had to point out a flaw, it'd be that some of the moves are a little complicated to execute at speed. I would often find myself unable to execute a particular sequence of actions as I intended. Somehow my intuition about how the move should work and the dynamics of them in the game didn't always line up. I did manage to master this more or less over the game though and considering the breadth of skills I imagine it was difficult to map them all onto sensible controls. Besides these particular difficulties, Samus moves around very fluidly and is a joy to constrol.
Finally, when you unlock enough abilities, the game becomes a sort of puzzle game based on the abilities you have. I would really recommend getting 100% of items to experience this element of the gameplay, because you could easily miss it. You will likely need a guide though as some of the capabilities of Samus aren't obvious, especially regarding the nuances of the speed boost.
Getting all the items and completing the game took me about 15 hours. That might not sound a lot for the cost of the game, but it felt like the perfect amount of time for me when the credits rolled.
If I had to point out a flaw, it'd be that some of the moves are a little complicated to execute at speed. I would often find myself unable to execute a particular sequence of actions as I intended. Somehow my intuition about how the move should work and the dynamics of them in the game didn't always line up. I did manage to master this more or less over the game though and considering the breadth of skills I imagine it was difficult to map them all onto sensible controls. Besides these particular difficulties, Samus moves around very fluidly and is a joy to constrol.
Finally, when you unlock enough abilities, the game becomes a sort of puzzle game based on the abilities you have. I would really recommend getting 100% of items to experience this element of the gameplay, because you could easily miss it. You will likely need a guide though as some of the capabilities of Samus aren't obvious, especially regarding the nuances of the speed boost.
Getting all the items and completing the game took me about 15 hours. That might not sound a lot for the cost of the game, but it felt like the perfect amount of time for me when the credits rolled.

Gar Molloy
5,0 su 5 stelle
It's the new Metroid game
Recensito nel Regno Unito 🇬🇧 il 7 dicembre 2021
It's Metroid. Samus has gotten a good bit quicker on her feet than she was in Super Metroid, but feels good to leap around with blasting stuff.
There are some decently fiendish shine-spark mazes for missiles and such. Power-ups come in an unexpected order (you get the morph ball surprisingly late)
The EMMI sections are kinda fun but do wear out their welcome a bit. The actual EMMI fights at the end of those sequences are kinda great. You've got a temporary enhanced cannon and have to melt the robots' faces off with the particle beam before hitting the exposed core with a charged shot. The timing on those sequences is really satisfying.
The cat-and-mouse gameplay where you're in the EMMIs territory and can't hurt it but it one-hit kills you if it catches you can get a bit rep
There are some decently fiendish shine-spark mazes for missiles and such. Power-ups come in an unexpected order (you get the morph ball surprisingly late)
The EMMI sections are kinda fun but do wear out their welcome a bit. The actual EMMI fights at the end of those sequences are kinda great. You've got a temporary enhanced cannon and have to melt the robots' faces off with the particle beam before hitting the exposed core with a charged shot. The timing on those sequences is really satisfying.
The cat-and-mouse gameplay where you're in the EMMIs territory and can't hurt it but it one-hit kills you if it catches you can get a bit rep