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Queen Games - Kingdom Builder Gioco da Tavolo
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- Kingdom Builder
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Questo prodotto è soggetto a specifiche avvertenze ed istruzioni di sicurezza
In Kingdom Builder i partecipanti si scontreranno nel cercare di ampliare i propri insediamenti di volta in volta, costruendo ogni turno sino a tre di essi su terreni (identificati da apposite carte) dello stesso tipo.
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Another important element of the game are a well-made wooden houses called settlements. There are a total of 4 different color sets of 40. There are also 25 cards corresponding to the five types of terrain possible to populate the area,10 builder cards, 28 special points tokens and 8 cards with shortcut rules.
The aim of the game is to build a kingdom by realizing the goals set by the builders cards. Before each game 3 cards are drawn, defining criteria for victory.
Playing very well in almost every age group of different board game playing experience. Gameplay for 2 players is slightly less intense because there is more space for putting settlement houses. More strategy is needed in 3 or 4 players games when the space is smaller and you need to hurry to take the most important parts of the board.
Summing up the Kingdom Builder is worth awards it received. It is the perfect family title, but also advanced players will find something interesting in the game.
Edit: I got a response from the publisher and they sent replacement pieces within 2 weeks. I am satisfied with this resolution.
+ Amazing design and lovely art
+ High quality components
+ Variety of goals to accomplish
+ Several map boards can be interchanged
+ Very fun with high replay
+ Scoring at end of game rather than as game flows
- Less freedom of placement
- Less head to head gameplay
Now let's explain: In Kingdom Builder (KB from here out), the goal is to settle the map and gain gold (victory points). Players assemble a map from four of the eight included map boards. Each quadrant has a castle or two and a location or two. They also contain grassland, canyons, desert, forests, flower fields, mountains and water.
The players will then draw three cards from the mission or goal cards. These cards tell the players what they must accomplish in order to gain gold (VPs). These tasks will be completed and added up at the end. Some tasks include having the most settlements in a quadrant or having a lot of settlements on one horizontal line, or gold for settlements next to water tiles or mountain tiles: there are ten in total and three are used each game.
Players will draw one card from the terrain cards. This card tells players where they must play settlements. Each player MUST play three settlements on their turn onto the depicted terrain (in a rare instance where all those terrains are full, they draw a new card - we've never encountered this though). The real trick here is that settlements MUST be played adjacent to existing settlements - if this is possible! So if you have settlements on forest only and draw a desert card, you will look to see if any of your forest settlements touch desert hexes. If so, you have to play the new settlements starting with the desert hex touching the settled forest hex. If you draw a card and there are no settlements in or touching that terrain type, you can play anywhere.
There are two interesting things that happen when you eventually settle next to a castle or location. If you put a settlement next to a castle, you score 3 gold at the end of the game (don't score immediately, because you CAN get a location tile to move settlements). If you place a settlement next to a location tile, you gain the extra move associated with that location and collect one of the two tiles on that location. You can only gain these once per city / location no matter how many settlements touch either. It is possible to gain two different location tiles if you settle next to two different locations and they have a tile remaining - but you cannot take two from the same.
These location tiles offer additional, optional moves, such as placing an additional settlement on any grass hex, placing adjacent if possible and so on. These are optional moves and do not have to be completed. Also, they can be done before settling your three mandatory settlements - but you must reveal your terrain card first (since several optional moves have terrain specifics depending on your card). Once you have taken mandatory and optional moves, you end your turn by drawing a terrain card and keeping it secret. This way you can look over and plan your next moves while the other players are placing their settlements. If the terrain draw stack is depleted, reshuffle (this is common and we found usually we shuffle once per game).
The game ends when a player places their last settlements and all other players have taken one more turn afterwards. Therefore it is possible to end the game with a lot of settlements unplayed - though this is not a good thing! Score is tallied by adding gold acquired for each goal. The cards specify how much (you might get one gold for every two settlements..., or one gold for each settlement..., and so on). Then you add 3 gold for each castle a player has at least one settlement next to (so even four players can gain gold for one castle if they each have a settlement touching it).
The game is fun with any number of the players from 2 - 4. Granted, it gets a bit more confrontational with more players since players will be vying for more limited space. With two players, it is a more peaceful game and typically players will be going for the goals in separate parts of the map. We found that there isn't really any best number of players since it plays differently with each number of players.
The complaints I hear are that the game limits your options: and it does to a certain extent. Often you are forced to settle in one specific area due to the 'adjacent' rule. But then there is strategy where you might avoid placing settlements touching another terrain type, so that you can move anywhere on the map (when the adjacent rule doesn't apply, you can place settlements on any terrain matching the drawn card). Also there is a lot of strategy once you have the location tiles. I found often that if I had one that allowed me to play something not using the adjacent rule, I could do that before playing my mandatory actions and therefore open up a new area for settlement. In terms of Euro games, it is a medium to light game though since your moves are restricted. Though this also helps to level the playing field somewhat for those who are not too accustomed to these types of games.
I've found the game is a lot of fun. There is a lot of variety, especially since you can mix up the maps and each map section having different location tiles with different optional moves to acquire. Also, having three unique missions to compete for in each game keeps things fresh.
I highly, highly recommend it for both those new to Euro games and those with a moderate level of skill in Euro games (or advanced players wanting a game with a level playing field for all skill levels).